DSP_urand32.h File Reference

#include "assert.h"
#include "C6xSimulator.h"
#include "C6xSimulator_type_modifiers.h"

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#define DSP_urand32_STATUS_0   (0)
#define DSP_urand32_STATUS_1   (1)
#define DSP_urand32_STATUS_2   (2)
#define DSP_urand32_STATUS_3   (3)
#define DSP_urand32_MAT_1   (4)
#define DSP_urand32_MAT_2   (5)
#define DSP_urand32_TMAT   (6)
#define DSP_urand32_TINYMT_MASK   (0x7ffffffful)
#define DSPF_sp_urand_UINT_TO_FLOAT   2.3283063e-010
#define DSP_urand32_SAVE_STATE(s0, s1, s2, s3)
typedef unsigned int _ti_uint32
typedef int _ti_int32
void DSP_urand32_init (unsigned int seed, void *restrict polynomial, void *restrict state)
void DSP_urand32 (unsigned int size, void *vector, void *state)
static _ti_uint32 DSP_urand32_get_ti_uint32 (_ti_uint32 s0, _ti_uint32 s2, _ti_uint32 s3, const _ti_uint32 tmat)
static void DSP_urand32_next_state (_ti_uint32 *s0, _ti_uint32 *s1, _ti_uint32 *s2, _ti_uint32 *s3, const _ti_uint32 mat1, const _ti_uint32 mat2)
static _ti_uint32 DSP_urand32_generate_random_ti_uint32 (_ti_uint32 *s0, _ti_uint32 *s1, _ti_uint32 *s2, _ti_uint32 *s3, const _ti_uint32 mat1, const _ti_uint32 mat2, const _ti_uint32 tmat)


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